\covenant{World Crime League}
{``Don't tell me that you're innocent. Because it insults my intelligence and it makes me very angry.''}
{\desc{With the encroachment of the Mongols into South and Southeast Asia, the kingdoms remaining outside the Khan's grasp were cut off from trade with the outside world. The supernatural creatures of the region were forced to make their own way, without influence from the old power structures. A pirate navy formed in Southeast Asia, which preyed upon naval traffic and helped fight the Mongol Empire alongside the mortal forces of Emperor Tr\H{a}n Nh\^{a}n T\^{o}ng. Keeping themselves on a military, outlaw footing kept the Mongols out of their lands and waters for as long as the Ming dynasty stood, but by the time they had reestablished connections with other Covenants, the Viet Shadow Kingdom had power of its own and its membership had no real desire to rejoin the Camarilla. They instead took their criminal activities world wide and became the League of Pirates, and eventually the World Crime League.}

\desc{Because of their piratical roots, the World Crime League has a vaguely naval structure at the top. There is a council of Captains who discuss world issues and update the guidelines. Locally, WCL members infiltrate whatever criminal groups happen to be active in the region and modify themselves appropriately. WCL members have risen to high ranks in Triads, Vory, Mafia, and Ghost Cartels.}

\desc{The WCL values money and other trappings of human temporal power as well as mystical power, and one can literally purchase their way up in the ranks of the Covenant. The group holds that breaking the laws of man and corrupting the values of human society is a goal in and of itself, and undermining the rule of law and morality is seen as a powerful and respectable achievement by the League.}}
{13th century CE, Dai Viet.}